All Classes and Interfaces

Class
Description
 
An interface for items that can contain a variable amount of any chemical in a stack.
 
 
 
The base class representing a Chemical
 
 
A Chemical handler that exponentially ticks down the amount in a player, using the specified half life.
 
A Chemical Handler that removes a fixed amount from a player per tick
 
 
An implementation of ConsumableChemicalHandler for a chemical that stays in the player and resets once a maximum amount is reached, performing an action on the player