All Classes and Interfaces
Class
Description
An interface for items that can contain a variable amount of any chemical
in a stack.
The base class representing a Chemical
Represents the type of chemical absorption that should be used when adding a chemical to a player.
A Chemical handler that exponentially ticks down the amount in a player, using the specified half life.
A Chemical Handler that removes a fixed amount from a player per tick
An implementation of
ConsumableChemicalHandler for a chemical that stays in the player
and resets once a maximum amount is reached, performing an action on the player